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I know that some companions don't really have homes and getting back to Cait and Strong's default location involves getting shot at about five hundred times, so maybe the 'home' option should only work for folks who have pre-established safehouses. Which is super weird, 'cause crafting is such a big part of the game. Sadly it didn't work and Piper defaulted back to Sanctuary. The companions seem to have been scripted with the assumption that players would be picking up junk to sell, rather than to craft with. I tried using this technique on Piper-recruiting, dismissing, and tabbing out of the settlement list. When I recruited Deacon I discovered that I could send him back to his starting location by tabbing out of the list of settlements that popped up when I dismissed him. I can't imagine they prefer roughing it in the Commonwealth boonies as opposed to going back to Diamond City. However, I would like to be able to send Piper and Nick Valentine home. For companions like Codsworth and Dogmeat, it's no issue because they already live at a settlement location.
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![fallout 4 send companion to get junk fallout 4 send companion to get junk](https://i.kinja-img.com/gawker-media/image/upload/s--zyqzFpyI--/c_fill,fl_progressive,g_center,h_900,q_80,w_1600/xl8rb3ndemc3mezgq4gz.jpg)
When the player activates an elevator that takes them into a different location, all companions will seem to disappear for a short period, and then reappear, although it is still possible to locate them with the reticle. There's one thing that's been bothering me immensely, and I know I'm not the only one who wants a fix for this: There's no way to send your companions back to their starting areas after you're assigned them to a settlement. Piper will complement the player character's ability to find a use for junk but does not gain any affinity.